Rayclast is a location-based narrative game. Fictional zones are anchored to real coordinates, and your physical movement is what discovers them: walking isn’t how you reach the game, it’s how you play it. Walk far enough and you make landfall at a harbour that exists only in the app, where a story is waiting that only you, in that place, at that hour, can open.
There are no levels or experience bars. Everything you are is a quality — a stat, a flag, a rumour, a thing in your pocket — and every scene is gated on them. The world reshapes itself around what you have already done.
In development · not yet publicly released